Implementing a Graphic Driver Abstraction

March 3, 2008 @ 19:26 | In Programming | 8 Comments | del.icio.us digg devbump rss
A screenshot from a mesh in wireframe mode

If you are a graphic programmer you have probably implemented lot of times what I will refer here as the graphic driver of the engine. The graphic driver is an abstraction over a low level graphic API like DirectX, OpenGL, libgcm, etc. I want to dedicate this article to some ideas and rules that have worked fine for me in the past when implementing this part of an engine. Probably your mileage may vary, so the comment section is open to discuss any detail you want.

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