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Teaching at Oviedo - Noesis Engine
April 23, 2008 @ 11:23 | In Programming, Videogames | 9 Comments |

This weekend just finished the course I have been giving at the Oviedo University. The course is about programming graphic engines for videogames. In 30 hours / 6 days I tried to explain how to architect a solid engine for realtime purposes.
This is the first time I talk about the task I have been involved in the last months: Noesis Engine (a provisional name). Till now, it has been developed by a very small team and contributed to two commercial products. A small videogame is under construction now. I expect to give more information about this in the future.
A link to the first session of the course: Noesis - Core. The document reveals not too much information if you are not attending the class, but may be you find something interesting there (or wrong, and we can discuss). The first part is a global introduction to the course, the second one is about the core technology being used for the rest of the course. The document is in Spanish, I have no time now to translate it (I would be really grateful to any volunteer helping in this). Sorry for that.
And following with Spanish documents, I contributed to several tutorials in codepixel, a daily mandatory read if you understand Spanish, about the same topic, Graphics in Realtime. The hard part was done by Javier Loureiro / derethor. Iq / RGBA helped to this documents too, The tutorials:
And nothing more for today. As you can see I am still alive and working really hard.
UPDATE: Thanks to Ricardo Amores and Miguel Herrero for translating the powerpoint to English. It can be downloaded from: Noesis - Core - Eng
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