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	<title>Comments on: Stripping comments from Shader bytecodes</title>
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	<link>http://entland.homelinux.com/blog/2009/01/15/stripping-comments-from-shader-bytecodes/</link>
	<description>Code, 3D, Games, Linux and much more...</description>
	<lastBuildDate>Mon, 09 Nov 2009 03:12:38 +0100</lastBuildDate>
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		<title>By: repi</title>
		<link>http://entland.homelinux.com/blog/2009/01/15/stripping-comments-from-shader-bytecodes/comment-page-1/#comment-167133</link>
		<dc:creator>repi</dc:creator>
		<pubDate>Thu, 15 Jan 2009 23:43:41 +0000</pubDate>
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		<description>We strip all of our shaders of comments &amp; debug information on 360 and PS3, but not on DX as it hasn&#039;t been an issue there. But this could save a bit of memory and I/O so should give it a try.

Thanks for the post!</description>
		<content:encoded><![CDATA[<p>We strip all of our shaders of comments &amp; debug information on 360 and PS3, but not on DX as it hasn&#8217;t been an issue there. But this could save a bit of memory and I/O so should give it a try.</p>
<p>Thanks for the post!</p>
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